Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
5 |
31 |
Became a Drifter (Wanderer). |
5 |
33 |
Roger Day do not know what happened to Roger Day. There is a gap in Roger Day's memory. |
6 |
33 |
Failed to qualify for Field Researcher (Scholar). |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
37 |
Continued as Drifter (Scavenger). |
7 |
39 |
Find valuable salvage. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 2. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
42 |
Suffer from a life-threatening illness. |
9 |
42 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
44 |
Roger Day come into conflict with a splinter group Roger Day's own religion which maintains Roger Day's version is the wrong one. Gain 2 Rivals. |
10 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
48 |
Returned to Drifter (Scavenger). |
11 |
51 |
Find valuable salvage. |
11 |
52 |
Forced to muster out. |
12 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
52 |
Retired at age 52. |