Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
A new romantic starts. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Rollie White's scout ship is one of the first on the scene to rescue the survivors of a disaster but Rollie White fail to help. Gain an Enemy. |
2 |
24 |
Rollie White inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Perform an exemplary service for the scouts. |
3 |
30 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
34 |
Rollie White have no idea what happened to Rollie White – they found Rollie White's ship drifting on the fringes of friendly space. |
5 |
34 |
Failed to qualify for Pirate (Rogue). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Offered job by a patron. Now owe him a favor. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Switched to Drifter (Scavenger). |
7 |
46 |
Amnesia. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
50 |
Good fortune |
8 |
50 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |