Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
Spend several years jumping from world to world in Ronald Ede's scout ship. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
33 |
Failed to qualify for Thief (Rogue). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
37 |
Voluntarily left Flight |
6 |
37 |
Failed to qualify for Artist (Entertainer). |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
39 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
44 |
Find valuable salvage. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 2. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
48 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
9 |
48 |
Became a Entertainer (Performer). |
9 |
50 |
Amnesia. |