Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Risk Royal Nealy's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
Good fortune |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Failed to qualify for Performer (Entertainer). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
31 |
Given specialist training in vehicles. |
5 |
31 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
35 |
Royal Nealy refuse to secretly provide religious rites for a dying leader or noble, because they do not share Royal Nealy's faith. |
6 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
38 |
Voluntarily left Missionary/Humanitarian |
7 |
38 |
Failed to qualify for Performer (Entertainer). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
41 |
Severely injured. Owe 15,000 for medical bills. |
8 |
41 |
Failed to qualify for Merchant Academy. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
42 |
Attacked by enemies and injured. |
8 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Gain Enemy if Royal Nealy don't already have one. |
8 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
9 |
45 |
Continued as Drifter (Barbarian). |
9 |
49 |
Suffer from a life-threatening illness. |