Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
19 |
Ruby Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Ruby Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Navy (Line/Crew) with previous rank. |
3 |
30 |
Ruby Sim foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
34 |
Good fortune |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Scholar (Physician). |
5 |
35 |
Make a breakthrough in Ruby Sim's field. |
6 |
38 |
Continued as Scholar (Physician). |
6 |
39 |
A disaster leaves several injured, and others blame Ruby Sim, forcing Ruby Sim to leave Ruby Sim's career. Gain a Rival. |
6 |
39 |
Injured. Fully recovered. |
7 |
39 |
Became a Rogue (Enforcer). |
7 |
41 |
Good fortune |
7 |
43 |
Promoted to Rogue (Enforcer) rank 1. |
8 |
43 |
Continued as Rogue (Enforcer). |
8 |
47 |
Involved in a gambling ring. |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Rogue (Enforcer) rank 2. |
9 |
47 |
Continued as Rogue (Enforcer). |
9 |
49 |
Ruby Sim spend months in the dangerous criminal underworld. |
9 |
51 |
Promoted to Rogue (Enforcer) rank 3. |