Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Moved to a new world. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
25 |
A series of bad deals and decisions force Ruel Farrell into bankruptcy. Ruel Farrell salvages what Ruel Farrell can. |
3 |
25 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
28 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
3 |
29 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
29 |
Continued as Rogue (Pirate). |
4 |
33 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
4 |
33 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
5 |
33 |
Continued as Rogue (Pirate). |
5 |
34 |
Crime pays off. Gain victim as Enemy. |
5 |
37 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |
6 |
37 |
Voluntarily left Pirate |
6 |
37 |
Returned to Merchant (Broker). |
6 |
39 |
Smuggle illegal items onto a planet. |
6 |
41 |
Promoted to Merchant (Broker) rank 2. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
44 |
A series of bad deals and decisions force Ruel Farrell into bankruptcy. Ruel Farrell salvages what Ruel Farrell can. |
8 |
44 |
Became a Agent (Intelligence). |
8 |
47 |
Advanced training in a specialist field. |
8 |
48 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
9 |
48 |
Voluntarily left Intelligence |
9 |
48 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |