Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
21 |
Dropped out of military academy. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Given advanced training in a specialist field |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
A sudden war destroys Rupert Miller's trade routes and contacts, forcing Rupert Miller to flee that region of space. |
5 |
36 |
Gain rebels as Enemy |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Rupert Miller's ship or starport is destroyed by criminals. Gain them as an Enemy. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Rupert Miller's normal circles. Gain a Contact. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Became a Entertainer (Performer). |
8 |
46 |
Criticised a questionable political leader on Rupert Miller's homeworld, causing his downfall. Gain an Enemy |
8 |
49 |
Promoted to Entertainer (Performer) rank 1. |