Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Made lifelong friends. Gain 3 Allies. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Became a Drifter (Barbarian). |
2 |
28 |
Injured. |
3 |
30 |
Continued as Drifter (Barbarian). |
3 |
33 |
Betrayed by a friend. One of Russell Gilbert's Contacts or Allies betrays Russell Gilbert, ending Russell Gilbert's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
33 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
33 |
Switched to Drifter (Wanderer). |
4 |
37 |
Attacked by enemies and injured. |
4 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
37 |
Gain Enemy if Russell Gilbert don't already have one. |
5 |
37 |
Continued as Drifter (Wanderer). |
5 |
40 |
Offered job by a patron. Now owe him a favor. |
6 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
45 |
Russell Gilbert refused an offer of inducements to betray Russell Gilbert's faith. Gain 5 enemies. |
7 |
45 |
Continued as Believer (Mainstream Believer). |
7 |
46 |
Russell Gilbert retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |