Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Ruth Peaton is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
2 |
20 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
24 |
A notable academic consults with Ruth Peaton about a publication or documentary he is working on. Gain a Contact in academia. |
3 |
24 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Ruth Peaton retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
28 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
4 |
28 |
Continued as Believer (Missionary/Humanitarian). |
4 |
31 |
Ruth Peaton come into conflict with a splinter group Ruth Peaton's own religion which maintains Ruth Peaton's version is the wrong one. Gain 2 Rivals. |
5 |
31 |
Became a Agent (Intelligence). |
5 |
33 |
Uncover a major conspiracy against Ruth Peaton's employers. |
5 |
35 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
35 |
Continued as Agent (Intelligence). |
6 |
39 |
Accepted a deal with criminal or other figure under investigation. |
7 |
39 |
Became a Rogue (Thief). |
7 |
42 |
Involved in a feud with a rival criminal organization. |
7 |
43 |
Promoted to Rogue (Thief) rank 1. |
8 |
43 |
Continued as Rogue (Thief). |
8 |
46 |
A job goes wrong, forcing Ruth Peaton to flee off-planet. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
Gained a contact. |