Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Journalist (Entertainer). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
22 |
Assigned to an urbanised planet torn by war. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Cavalry) with previous rank. |
2 |
24 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
Make an unexpected connection outside Sammie Palmer's normal circles. Gain a Contact. |
3 |
28 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
29 |
A good deal ensures Sammie Palmer is living the high life for a few years. |
4 |
32 |
Forced to continue current assignment. |
4 |
32 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
32 |
Continued as Merchant (Free Trader). |
5 |
35 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
5 |
36 |
Forced to muster out. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
38 |
An investigation, tour, project or expedition goes wrong, stranding Sammie Palmer far from home. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
41 |
Drafted into Courier |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Became a Scout (Courier). |
8 |
46 |
Perform an exemplary service for the scouts. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Failed to qualify for Surveyor (Scout). |
9 |
46 |
Continued as Scout (Courier). |
9 |
49 |
Spend several years jumping from world to world in Sammie Palmer's scout ship. |