Sammie Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 52 M 3 (-1) 6 (0) 10 (1) 5 (-1) 7 (0) 6 (0)36A576
Nervous, Cold Hearted, Knock-kneed
 
Skills
Admin 0
Art (Creative) 0
Athletics 0
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Language (Vilani (1st Imperium)) 1
Mechanic 0
Melee 0
Persuade 1
Pilot (Small Craft) 1
Recon 1
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Army Support Lance Corporal11
Army Cavalry Lance Corporal11
Merchant Free Trader 23
Entertainer Performer 01
Drifter Scavenger 11
Scout Courier 02
 
Name Type Affinity Enmity Power Influence Species
Jessie Evans Contact 1 2 1 1 Tapazmal (F/26)
Jessie Evans is a member of an organisation which holds a generally opposite view of the Traveller.
Lauretta Nealy Enemy 0 5 1 5 Tapazmal (F/36)
 
Term Age History
1 18 Failed to qualify for Journalist (Entertainer).
1 18 Submitted to the draft.
1 18 Became a Army (Army Support) with the new title Private.
1 22 Assigned to an urbanised planet torn by war.
1 22 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
2 22 Attempted to change assignments.
2 22 Switched to Army (Cavalry) with previous rank.
2 24 Lost eye or limb. Owe 1,250 for medical bills.
3 24 Became a Merchant (Free Trader).
3 27 Make an unexpected connection outside Sammie Palmer's normal circles. Gain a Contact.
3 28 Promoted to Merchant (Free Trader) rank 1.
4 28 Continued as Merchant (Free Trader).
4 29 A good deal ensures Sammie Palmer is living the high life for a few years.
4 32 Forced to continue current assignment.
4 32 Promoted to Merchant (Free Trader) rank 2.
5 32 Continued as Merchant (Free Trader).
5 35 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
5 36 Forced to muster out.
6 36 Became a Entertainer (Performer).
6 38 An investigation, tour, project or expedition goes wrong, stranding Sammie Palmer far from home.
7 38 Became a Drifter (Scavenger).
7 41 Drafted into Courier
7 42 Promoted to Drifter (Scavenger) rank 1.
8 42 Became a Scout (Courier).
8 46 Perform an exemplary service for the scouts.
9 46 Attempted to change assignments.
9 46 Failed to qualify for Surveyor (Scout).
9 46 Continued as Scout (Courier).
9 49 Spend several years jumping from world to world in Sammie Palmer's scout ship.
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