Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Merchant (Free Trader). |
2 |
23 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
2 |
24 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
24 |
Continued as Merchant (Free Trader). |
3 |
26 |
A series of bad deals and decisions force Sampson McDermot into bankruptcy. Sampson McDermot salvages what Sampson McDermot can. |
4 |
26 |
Became a Drifter (Barbarian). |
4 |
30 |
Attacked by enemies and injured. |
4 |
30 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
4 |
30 |
Gain Enemy if Sampson McDermot don't already have one. |
5 |
30 |
Continued as Drifter (Barbarian). |
5 |
31 |
Attacked by enemies that Sampson McDermot easily defeat. |
5 |
31 |
Gain Enemy if Sampson McDermot don't already have one. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Continued as Drifter (Barbarian). |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
42 |
Attacked by enemies and injured. |
7 |
42 |
Scarred. Owe 5,000 for medical bills. |
7 |
42 |
Gain Enemy if Sampson McDermot don't already have one. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
44 |
Attempted a risky adventure and was wildly successful. |
8 |
46 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
9 |
46 |
Continued as Drifter (Barbarian). |
9 |
50 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |