Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Spend several years jumping from world to world in Saul Allen's scout ship. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Perform an exemplary service for the scouts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
4 |
33 |
Saul Allen come into conflict with a splinter group Saul Allen's own religion which maintains Saul Allen's version is the wrong one. Gain 3 Rivals. |
5 |
33 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
36 |
Nearly killed. Owe 8,750 for medical bills. |
6 |
36 |
Became a Drifter (Barbarian). |
6 |
37 |
Suffer from a life-threatening illness. |
7 |
37 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
41 |
Someone more charismatic but less devout than Saul Allen has become Saul Allen's superior. |
7 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
42 |
Moved to a new world. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
48 |
A prank goes horribly wrong. Gain an Enemy |
9 |
49 |
Graduated with honors. |