Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Imperial trade restrictions force Sawese Tat out of business. |
3 |
24 |
Failed to qualify for Journalist (Entertainer). |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Sawese Tat do not know what happened to Sawese Tat. There is a gap in Sawese Tat's memory. |
4 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
27 |
Severely injured. |
5 |
27 |
Returned to Merchant (Free Trader). |
5 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
31 |
Continued as Merchant (Free Trader). |
6 |
35 |
Smuggle illegal items onto a planet. |
6 |
35 |
Promoted to Merchant (Free Trader) rank 2. |
7 |
35 |
Continued as Merchant (Free Trader). |
7 |
38 |
A series of bad deals and decisions force Sawese Tat into bankruptcy. Sawese Tat salvages what Sawese Tat can. |
8 |
38 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
41 |
Gained a contact. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
44 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |