Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
19 |
Caught cheating in some fashion, advancing Selmer Carr's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
1 |
19 |
A disaster or war strikes. |
1 |
19 |
Nearly killed. Owe 11,250 for medical bills. |
1 |
19 |
The planetary government interferes with Selmer Carr's research for political or religious reasons. Selmer Carr continue working openly and gain an Enemy. |
1 |
19 |
Gain an Enemy |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Make a breakthrough in Selmer Carr's field. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
30 |
An expedition or voyage goes wrong, leaving Selmer Carr stranded in the wilderness. |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
33 |
Betrayed by a friend. One of Selmer Carr's Contacts or Allies betrays Selmer Carr, ending Selmer Carr's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Rogue (Thief). |
5 |
35 |
Selmer Carr spend months in the dangerous criminal underworld. |
5 |
37 |
Promoted to Rogue (Thief) rank 1. |
6 |
37 |
Continued as Rogue (Thief). |
6 |
40 |
Involved in a feud with a rival criminal organization. |
6 |
40 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
41 |
Promoted to Rogue (Thief) rank 2. |
7 |
41 |
Continued as Rogue (Thief). |
7 |
42 |
Gained a contact. |
7 |
45 |
Promoted to Rogue (Thief) rank 3. |
8 |
45 |
Attempted to change assignments. |
8 |
45 |
Switched to Rogue (Enforcer) with previous rank. |
8 |
46 |
A new romantic starts. Gain an Ally. |