Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Attacked by enemies and injured. |
2 |
23 |
Scarred. Owe 5,000 for medical bills. |
2 |
23 |
Gain Enemy if Seth Wright don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Seth Wright run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
33 |
A sudden war destroys Seth Wright's trade routes and contacts, forcing Seth Wright to flee that region of space. |
4 |
33 |
Gain rebels as Enemy |
5 |
33 |
Became a Entertainer (Performer). |
5 |
36 |
Join homeworld’s celebrity circles |
6 |
37 |
Continued as Entertainer (Performer). |
6 |
39 |
Gain a patron in the arts. Gain an Ally |
6 |
41 |
Promoted to Entertainer (Performer) rank 1. |
7 |
41 |
Continued as Entertainer (Performer). |
7 |
44 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
8 |
45 |
Continued as Entertainer (Performer). |
8 |
49 |
Seth Wright is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |