Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Psychologically damaged by Seymour Webb's time in the scouts. |
2 |
19 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
22 |
Seymour Webb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
2 |
23 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
23 |
Continued as Believer (Missionary/Humanitarian). |
3 |
26 |
Seymour Webb have been following false teachings! |
4 |
26 |
Failed to qualify for Worker (Citizen). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
29 |
Betrayed by a friend. One of Seymour Webb's Contacts or Allies betrays Seymour Webb, ending Seymour Webb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
30 |
Given advanced training in a specialist field |
5 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
33 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Risk Seymour Webb's fortune on a possibility lucrative deal and win. |
6 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
37 |
Continued as Merchant (Merchant Marine). |
7 |
39 |
Given advanced training in a specialist field |
7 |
41 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
41 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Smuggle illegal items onto a planet. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
47 |
Make an unexpected connection outside Seymour Webb's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |