Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Shawn Montgomery went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Merchant (Broker). |
4 |
28 |
Continued as Merchant (Broker). |
4 |
29 |
Shawn Montgomery's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
29 |
Failed to qualify for Thief (Rogue). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
32 |
Attacked by enemies that Shawn Montgomery easily defeat. |
5 |
32 |
Gain Enemy if Shawn Montgomery don't already have one. |
6 |
33 |
Continued as Drifter (Wanderer). |
6 |
37 |
Shawn Montgomery run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
37 |
Became a Entertainer (Journalist). |
7 |
38 |
Shawn Montgomery is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
8 |
38 |
Switched to Drifter (Scavenger). |
8 |
42 |
Betrayed by a friend. One of Shawn Montgomery's Contacts or Allies betrays Shawn Montgomery, ending Shawn Montgomery's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
42 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
9 |
44 |
Shawn Montgomery accepted an offer of inducements to betray Shawn Montgomery's faith. Gain 120,000 in cash. |
9 |
46 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
10 |
46 |
Returned to Drifter (Wanderer). |
10 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |