Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Shelby Jones's normal circles. Gain a Contact. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
A sudden war destroys Shelby Jones's trade routes and contacts, forcing Shelby Jones to flee that region of space. |
3 |
28 |
Gain rebels as Enemy |
4 |
28 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Injured. Fully recovered. |
5 |
31 |
Failed to qualify for Explorer (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
32 |
Advanced training in a specialist field. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Uncover a major conspiracy against Shelby Jones's employers. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
43 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
43 |
Failed to qualify for Free Trader (Merchant). |
8 |
43 |
Returned to Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Shelby Jones's Contacts or Allies betrays Shelby Jones, ending Shelby Jones's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
46 |
Retired at age 46. |
9 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
47 |
Shelby Jones retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |