Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Shelly McIntire learn something Shelly McIntire should not have – a corporate secret, a political scandal – which Shelly McIntire can profit from illegally. |
1 |
21 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
22 |
Became a Drifter (Barbarian). |
2 |
25 |
Attacked by enemies that Shelly McIntire easily defeat. |
2 |
25 |
Gain Enemy if Shelly McIntire don't already have one. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
29 |
Attacked by enemies and injured. |
3 |
29 |
Injured. |
3 |
29 |
Gain Enemy if Shelly McIntire don't already have one. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
35 |
Drafted into Surveyor |
5 |
38 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
38 |
Became a Scout (Surveyor). |
6 |
39 |
Shelly McIntire survey an alien world. |
7 |
42 |
Continued as Scout (Surveyor). |
7 |
46 |
Psychologically damaged by Shelly McIntire's time in the scouts. |
8 |
46 |
Failed to qualify for Field Researcher (Scholar). |
8 |
46 |
Submitted to the draft. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
47 |
A good deal ensures Shelly McIntire is living the high life for a few years. |