Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
26 |
An investigation takes on a dangerous turn. |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Sherman Cole's work ends up coming home with Sherman Cole, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Citizen (Worker). |
4 |
31 |
Political upheaval strikes Sherman Cole's homeworld, and Sherman Cole is caught up in the revolution. |
4 |
34 |
Promoted to Citizen (Worker) rank 1. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
Sherman Cole gain experience in a technical field as a computer operator or surveyor. |
6 |
38 |
Continued as Citizen (Worker). |
6 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Became a Drifter (Barbarian). |
7 |
41 |
Severely injured. Owe 12,500 for medical bills. |
8 |
41 |
Entered Merchant Academy with the Shipboard curriculum. |
8 |
43 |
Join a social movement. |
8 |
45 |
Graduated. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |