Retired Field Agent Sherman Cole  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 52 M 3 (-1) 1 (-2) 1 (-2) 7 (0) 10 (1) 8 (0)3117A8
Cosmopolitan, Weak
 
Skills
Advocate 1
Animals 0
Art (Performing) 0
Athletics 0
Broker 0
Carouse 1
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer 0
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 1
Pilot (Capital Ships) 1
Recon 0
Science (Physical Sciences/Jump Space Physics) 1
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent23
Citizen Worker 13
Drifter Barbarian 01
Merchant Merchant Marine Senior Crewman11
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Lola Doyle Enemy 0 3 0 1 Ayansh'i (F/17)
Deborah McKee Enemy 0 4 1 0 Dynchia, Imperium (F/57)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Advanced training in a specialist field.
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 26 An investigation takes on a dangerous turn.
2 26 Scarred. Fully recovered. Owe 5,000 for medical bills.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 30 Sherman Cole's work ends up coming home with Sherman Cole, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4 30 Became a Citizen (Worker).
4 31 Political upheaval strikes Sherman Cole's homeworld, and Sherman Cole is caught up in the revolution.
4 34 Promoted to Citizen (Worker) rank 1.
5 34 Continued as Citizen (Worker).
5 38 Sherman Cole gain experience in a technical field as a computer operator or surveyor.
6 38 Continued as Citizen (Worker).
6 40 Life ruined by a criminal gang. Gain the gang as an Enemy
7 40 Failed to qualify for Scientist (Scholar).
7 40 Became a Drifter (Barbarian).
7 41 Severely injured. Owe 12,500 for medical bills.
8 41 Entered Merchant Academy with the Shipboard curriculum.
8 43 Join a social movement.
8 45 Graduated.
9 45 Aging Crisis. Owe 30,000 for medical bills.
9 45 Retired at age 45.
9 45 Became a Merchant (Merchant Marine) with the new title Crewman.
9 45 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 48 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
10 49 Aging Crisis. Owe 10,000 for medical bills.
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