Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Shirley Rose's work ends up coming home with Shirley Rose, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Became a Navy (Flight) with the new title Crewman. |
2 |
20 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
23 |
Attempt at commissioned failed. |
2 |
23 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
23 |
Continued as Navy (Flight). |
3 |
26 |
Shirley Rose is blamed for an accident that causes the death of several crew members. Shirley Rose's guilt drives Shirley Rose to excel. |
4 |
26 |
Failed to qualify for Marine Support (Marine). |
4 |
26 |
Became a Drifter (Scavenger). |
4 |
27 |
Find valuable salvage. |
4 |
30 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
30 |
Continued as Drifter (Scavenger). |
5 |
33 |
Betrayed by a friend. One of Shirley Rose's Contacts or Allies betrays Shirley Rose, ending Shirley Rose's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
37 |
Offered job by a patron. Now owe him a favor. |
6 |
38 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
38 |
Became a Scout (Explorer). |
7 |
40 |
Shirley Rose's ship is damaged, and Shirley Rose have to hitch-hike Shirley Rose's way back across the stars to the nearest scout base. |
7 |
40 |
Gain 5 Contacts. Gain 3 Enemies. |
8 |
40 |
Failed to qualify for Physician (Scholar). |
8 |
40 |
Switched to Drifter (Barbarian). |
8 |
41 |
Shirley Rose run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
41 |
Failed to qualify for Courier (Scout). |
9 |
41 |
Submitted to the draft. |
9 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
45 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |