Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
22 |
Study Art (Performing/Performer) as a hobby. |
1 |
22 |
Dropped out of military academy. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
24 |
Refuse to join a cheat in some fashion. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
27 |
Entangled in a bureaucratic or legal morass that distracts Sid Peaton from Sid Peaton's work. |
4 |
30 |
Voluntarily left Scientist |
4 |
30 |
Became a Agent (Intelligence). |
4 |
31 |
Accepted a deal with criminal or other figure under investigation. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
A series of bad deals and decisions force Sid Peaton into bankruptcy. Sid Peaton salvages what Sid Peaton can. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
40 |
Sid Peaton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Failed to qualify for Free Trader (Merchant). |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
44 |
Suffer from a life-threatening illness. |
9 |
44 |
Failed to qualify for Broker (Merchant). |
9 |
44 |
Switched to Drifter (Scavenger). |
9 |
45 |
Sid Peaton run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
45 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
49 |
Sid Peaton secretly provide religious rites for a dying leader or noble, although they do not share Sid Peaton's faith. Gain an Ally in the family and a Rival who disagrees with Sid Peaton's choice. |
10 |
49 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |