Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
20 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
25 |
Rewarded for a successful mission. |
3 |
26 |
Voluntarily left Corporate Agent |
3 |
26 |
Became a Rogue (Thief). |
3 |
28 |
Involved in the planning of an impressive heist. |
3 |
30 |
Promoted to Rogue (Thief) rank 1. |
4 |
30 |
Continued as Rogue (Thief). |
4 |
31 |
A police detective or rival criminal forces Sidney Peck to flee and vows to hunt Sidney Peck down. Gain an Enemy. |
4 |
34 |
Promoted to Rogue (Thief) rank 2. |
5 |
34 |
Continued as Rogue (Thief). |
5 |
36 |
Backstab a fellow rogue for personal gain. |
5 |
38 |
Promoted to Rogue (Thief) rank 3. |
6 |
38 |
Continued as Rogue (Thief). |
6 |
41 |
Sidney Peck spend months in the dangerous criminal underworld. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Rogue (Thief) rank 4. |
7 |
42 |
Continued as Rogue (Thief). |
7 |
46 |
Backstab a fellow rogue for personal gain. |
7 |
46 |
Promoted to Rogue (Thief) rank 5. |
8 |
46 |
Continued as Rogue (Thief). |
8 |
47 |
A new romantic starts. Gain an Ally. |
8 |
50 |
Promoted to Rogue (Thief) rank 6. |