Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
24 |
Refuse to abuse Sim Bailey's position for profit. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
30 |
During a battle, defeat or victory depends on Sim Bailey's actions. The ship suffers severe damage and Sim Bailey is blamed for the disaster. Sim Bailey is court - martialled and discharged. |
4 |
30 |
Became a Scout (Surveyor). |
4 |
33 |
Sim Bailey have no idea what happened to Sim Bailey – they found Sim Bailey's ship drifting on the fringes of friendly space. |
5 |
33 |
Failed to qualify for Merchant Academy. |
5 |
33 |
Became a Drifter (Scavenger). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Entered Merchant Academy with the Business curriculum. |
6 |
40 |
Spent the college years partying. |
6 |
40 |
Dropped out of the merchant academy. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
43 |
Attacked by enemies that Sim Bailey easily defeat. |
7 |
43 |
Gain Enemy if Sim Bailey don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Continued as Drifter (Scavenger). |
9 |
49 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
10 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |