Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Sim Carnall's business expands, Sim Carnall's corporation grows, or the colony thrives. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Entertainer (Journalist). |
3 |
27 |
Sim Carnall is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
27 |
Switched to Citizen (Colonist). |
4 |
30 |
Sim Carnall learn something Sim Carnall should not have – a corporate secret, a political scandal – which Sim Carnall can profit from illegally. |
4 |
30 |
Gain a criminal contact. |
4 |
31 |
Promoted to Citizen (Colonist) rank 1. |
5 |
31 |
Continued as Citizen (Colonist). |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
35 |
Voluntarily left Colonist |
6 |
35 |
Failed to qualify for Free Trader (Merchant). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Scout (Courier). |
6 |
38 |
Birth or Death involving a family member or close friend. |
7 |
39 |
Continued as Scout (Courier). |
7 |
43 |
Serve as the courier for an important message from the Imperium. |
8 |
43 |
Voluntarily left Courier |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
44 |
Victim of a crime |
8 |
47 |
Forced to continue current assignment. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
50 |
Sim Carnall do not know what happened to Sim Carnall. There is a gap in Sim Carnall's memory. |