Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
20 |
Make a breakthrough in Sim Hopkins's field. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
A disaster or war strikes. |
2 |
24 |
The planetary government interferes with Sim Hopkins's research for political or religious reasons. Sim Hopkins continue working openly and gain an Enemy. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Make a breakthrough in Sim Hopkins's field. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Refused to perform research that goes against Sim Hopkins's conscience. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Wanderer). |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
39 |
Find an Alien Artifact. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
A new romantic starts. Gain an Ally. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
49 |
Attempted a risky adventure and was injured. |
8 |
49 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 2. |