Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Political upheaval strikes Smith Kennedy's homeworld, and Smith Kennedy is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
23 |
Smith Kennedy is rewarded for Smith Kennedy's diligence or cunning. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Hard times caused by a lack of interstellar trade costs Smith Kennedy Smith Kennedy's job. |
4 |
30 |
Failed to qualify for Performer (Entertainer). |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Smith Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Failed to qualify for Intelligence (Agent). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
36 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
38 |
Suffer from a life-threatening illness. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Smith Kennedy is sent to a new community or parish to preach The Word among the poor. |
7 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
42 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Good fortune |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Smith Kennedy aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
50 |
Forced to muster out. |