Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Smith Perkins far from home. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Smith Perkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
26 |
Failed to qualify for Army Support (Army). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
28 |
Betrayed by a friend. One of Smith Perkins's Contacts or Allies betrays Smith Perkins, ending Smith Perkins's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Failed to qualify for Flight (Navy). |
5 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Voluntarily left Scavenger |
6 |
36 |
Became a Agent (Corporate Agent). |
6 |
38 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Go undercover to investigate an enemy. |
7 |
44 |
Spent time maintaining and using heavy vehicles. |
8 |
44 |
Voluntarily left Corporate Agent |
8 |
44 |
Failed to qualify for Physician (Scholar). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
48 |
Smith Perkins's business or ship thrives. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Smith Perkins's ship or starport is destroyed by criminals. Gain them as an Enemy. |