Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Sterling Jack have no idea what happened to Sterling Jack – they found Sterling Jack's ship drifting on the fringes of friendly space. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Became a Citizen (Colonist). |
3 |
25 |
A revolution, attack or other unusual event throws Sterling Jack's life into chaos, forcing Sterling Jack to leave the planet. |
4 |
25 |
Became a Drifter (Barbarian). |
4 |
26 |
Attacked by enemies and injured. |
4 |
26 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
26 |
Gain Enemy if Sterling Jack don't already have one. |
5 |
29 |
Voluntarily left Barbarian |
5 |
29 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
33 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
33 |
Continued as Believer (Missionary/Humanitarian). |
6 |
35 |
Sterling Jack come into conflict with a splinter group Sterling Jack's own religion which maintains Sterling Jack's version is the wrong one. Gain 2 Rivals. |
7 |
35 |
Switched to Drifter (Scavenger). |
7 |
37 |
Betrayed by a friend. One of Sterling Jack's Contacts or Allies betrays Sterling Jack, ending Sterling Jack's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
37 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
8 |
41 |
Sterling Jack aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
9 |
41 |
Switched to Drifter (Wanderer). |
9 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
45 |
Continued as Drifter (Wanderer). |
10 |
48 |
Sterling Jack do not know what happened to Sterling Jack. There is a gap in Sterling Jack's memory. |
11 |
48 |
Returned to Believer (Holy Warrior). |
11 |
51 |
Sterling Jack have been following false teachings! |