Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A sudden war destroys Tommie Boyd's trade routes and contacts, forcing Tommie Boyd to flee that region of space. |
2 |
25 |
Gain rebels as Enemy |
3 |
25 |
Became a Citizen (Colonist). |
3 |
29 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
29 |
Returned to Merchant (Free Trader). |
4 |
33 |
Embroiled in legal trouble. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
34 |
Make an unexpected connection outside Tommie Boyd's normal circles. Gain a Contact. |
5 |
37 |
Forced to muster out. |
6 |
37 |
Failed to qualify for Scientist (Scholar). |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
39 |
Tommie Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
40 |
Tommie Boyd do not know what happened to Tommie Boyd. There is a gap in Tommie Boyd's memory. |
8 |
40 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Retired. |
8 |
42 |
Gained a contact. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
52 |
Birth or Death involving a family member or close friend. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |