Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
Risk Tomothy Palmer's fortune on a possibility lucrative deal and win. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Tomothy Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Law Enforcement (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
36 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
6 |
36 |
Switched to Merchant (Free Trader). |
6 |
38 |
Tomothy Palmer's business or ship thrives. |
6 |
40 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
40 |
Continued as Merchant (Free Trader). |
7 |
41 |
Tomothy Palmer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
41 |
Became a Drifter (Wanderer). |
8 |
45 |
Attacked by enemies and injured. |
8 |
45 |
Injured. |
8 |
45 |
Gain Enemy if Tomothy Palmer don't already have one. |
9 |
45 |
Continued as Drifter (Wanderer). |
9 |
47 |
Encounter a Psionic institute. |
9 |
47 |
Tested for psionic powers |
9 |
49 |
Promoted to Drifter (Wanderer) rank 1. |