Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
A prank goes horribly wrong. Gain an Enemy |
1 |
27 |
Left the colonies with honors. |
2 |
27 |
Failed to qualify for Corporate Agent (Agent). |
2 |
27 |
Became a Drifter (Wanderer). |
2 |
31 |
Accused of a crime |
2 |
31 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
31 |
Became a Prisoner (Fixer). |
3 |
32 |
Disgraced. Word of Troy Dickman's criminal past reaches Troy Dickman's homeworld. |
4 |
35 |
Switched to Prisoner (Inmate) with previous rank. |
4 |
37 |
Assigned to difficult or backbreaking labour. |
5 |
39 |
Returned to Prisoner (Fixer). |
5 |
41 |
Persecuted by a prison gang. |
6 |
43 |
Returned to Prisoner (Inmate). |
6 |
44 |
Joined a prison gang |
6 |
47 |
Promoted to Prisoner (Inmate) rank 1. |
6 |
47 |
Paroled from prison. |
7 |
47 |
Returned to Drifter (Wanderer). |
7 |
50 |
Birth or Death involving a family member or close friend. |