Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Failed to qualify for Infantry (Army). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
22 |
Lost eye or limb. Owe 1,250 for medical bills. |
3 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
24 |
Van Snyder have been following false teachings! |
4 |
24 |
Became a Scout (Explorer). |
4 |
27 |
Van Snyder have no idea what happened to Van Snyder – they found Van Snyder's ship drifting on the fringes of friendly space. |
5 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
31 |
Make an unexpected connection outside Van Snyder's normal circles. Gain a Contact. |
5 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
31 |
Continued as Merchant (Merchant Marine). |
6 |
34 |
Given advanced training in a specialist field |
6 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
38 |
A good deal ensures Van Snyder is living the high life for a few years. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
42 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
8 |
43 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
9 |
43 |
Voluntarily left Merchant Marine |
9 |
43 |
Became a Drifter (Barbarian). |
9 |
46 |
Drafted into Line/Crew |
9 |
47 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
47 |
Switched to Navy (Line/Crew) with the new title Crewman and previous rank. |
10 |
50 |
Van Snyder foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
51 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
51 |
Retired at age 51. |