Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 3 Allies. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Law Enforcement (Agent). |
2 |
27 |
Became a Drifter (Scavenger). |
2 |
31 |
Amnesia. |
2 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
31 |
Continued as Drifter (Scavenger). |
3 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
35 |
Continued as Drifter (Scavenger). |
4 |
39 |
Gained a contact. |
4 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
39 |
Continued as Drifter (Scavenger). |
5 |
41 |
Find valuable salvage. |
5 |
43 |
Forced to muster out. |
6 |
43 |
Failed to qualify for Corporate (Citizen). |
6 |
43 |
Switched to Drifter (Barbarian). |
6 |
44 |
Spend time with an alien race. Gain a contact. |
7 |
47 |
Continued as Drifter (Barbarian). |
7 |
49 |
Find an Alien Artifact. |
7 |
51 |
Promoted to Drifter (Barbarian) rank 1. |