Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Failed to qualify for Intelligence (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Gained a contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
A series of bad deals and decisions force Verner Coleman into bankruptcy. Verner Coleman salvages what Verner Coleman can. |
5 |
32 |
Became a Citizen (Worker). |
5 |
33 |
Verner Coleman's business expands, Verner Coleman's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
40 |
Verner Coleman learn something Verner Coleman should not have – a corporate secret, a political scandal – which Verner Coleman can profit from illegally. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Verner Coleman gain experience in a technical field as a computer operator or surveyor. |
7 |
44 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
48 |
Verner Coleman learn something Verner Coleman should not have – a corporate secret, a political scandal – which Verner Coleman can profit from illegally. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
48 |
Retired at age 48. |
9 |
48 |
Retired. |
9 |
49 |
Good fortune. |
10 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |