Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Given specialist training in vehicles. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Established a network of contacts. Gain 3 contacts. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Given specialist training in vehicles. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
34 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
5 |
34 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Go undercover to investigate an enemy. |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Broker). |
6 |
40 |
Make an unexpected connection outside Vernie Hislop's normal circles. Gain a Contact. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
A series of bad deals and decisions force Vernie Hislop into bankruptcy. Vernie Hislop salvages what Vernie Hislop can. |
8 |
43 |
Became a Drifter (Wanderer). |
8 |
47 |
Betrayed by a friend. One of Vernie Hislop's Contacts or Allies betrays Vernie Hislop, ending Vernie Hislop's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
47 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
9 |
51 |
Lost eye or limb. Owe 2,500 for medical bills. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |