Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Gained a contact. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Rewarded for a successful mission. |
2 |
26 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
27 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
27 |
Became a Navy (Flight) with the new title Crewman. |
4 |
30 |
Abuse Vester Dickman's position for profit. |
4 |
31 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Flight). |
5 |
35 |
Vessel participates in a notable military engagement. |
5 |
35 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Engineer/Gunner (Navy). |
6 |
35 |
Continued as Navy (Flight). |
6 |
39 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
7 |
39 |
Entered Merchant Academy with the Business curriculum. |
7 |
42 |
Suffered a deep tragedy. |
7 |
42 |
Dropped out of the merchant academy. |
8 |
42 |
Continued as Navy (Flight). |
8 |
46 |
Vester Dickman is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
9 |
46 |
Became a Drifter (Wanderer). |
9 |
50 |
Attempted a risky adventure and was wildly successful. |
9 |
50 |
Promoted to Drifter (Wanderer) rank 1. |