Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Lost eye or limb. Owe 2,500 for medical bills. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Given advanced training in a specialist field |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Vester Terry's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Forced to muster out. |
6 |
37 |
Became a Citizen (Colonist). |
6 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
40 |
Returned to Drifter (Scavenger). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
7 |
44 |
Gain Enemy if Vester Terry don't already have one. |
7 |
44 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
44 |
Continued as Drifter (Scavenger). |
8 |
48 |
Suffer from a life-threatening illness. |
9 |
48 |
Became a Entertainer (Artist). |
9 |
50 |
Victim of a crime |