Retired Third Claw Victor Cameron  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 52 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)111755
Strong willed, Steadfast
 
Skills
Astrogation 0
Engineer (M-drive) 1
Explosives 1
Gun Combat (Slug) 1
Mechanic 0
Melee (Unarmed) 1
Pilot (Small Craft) 2
Profession (Worker/Armourer) 1
Science (Physical Sciences/Jump Space Physics) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 25
Soulhunter Soulhunter Support Third Claw12
Scout Courier 02
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Green Foy Enemy 1 0 1 2 Tezcat (M/22)
Relationship altered.
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Became a Drifter (Scavenger).
1 20 Victim of a crime
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 25 Betrayed by a friend. One of Victor Cameron's Contacts or Allies betrays Victor Cameron, ending Victor Cameron's career. That Contact or Ally becomes a Rival or Enemy.
3 25 Failed to qualify for Intelligence (Agent).
3 25 Continued as Drifter (Scavenger).
3 26 Spend time with an alien race. Gain a contact.
3 29 Promoted to Drifter (Scavenger) rank 2.
4 29 Continued as Drifter (Scavenger).
4 31 Victor Cameron run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5 31 Failed to qualify for Corporate Agent (Agent).
5 31 Submitted to the draft.
5 31 Became a Soulhunter (Soulhunter Support) with the new title Least Claw.
5 34 Severely injured. Owe 2,500 for medical bills.
5 35 Attempt at commissioned failed.
5 35 Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw.
6 35 Attempted to change assignments.
6 35 Failed to qualify for Soulhunter Flight (Soulhunter).
6 35 Continued as Soulhunter (Soulhunter Support).
6 36 A mission goes horribly wrong. Victor Cameron and several others are captured and mistreated by the enemy. Gain gaoler as Enemy.
7 36 Failed to qualify for Artist (Entertainer).
7 36 Returned to Drifter (Scavenger).
7 37 Scarred. Fully recovered. Owe 5,000 for medical bills.
8 37 Became a Scout (Courier).
8 38 Perform an exemplary service for the scouts.
9 41 Aging Crisis. Owe 60,000 for medical bills.
9 41 Retired at age 41.
9 41 Continued as Scout (Courier).
9 45 Scarred. Owe 2,500 for medical bills.
10 45 Aging Crisis. Owe 40,000 for medical bills.
10 45 Retired.
10 48 Moved to a new world.
11 49 Aging Crisis. Owe 50,000 for medical bills.
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