Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Waab's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Waab's scout ship is one of the first on the scene to rescue the survivors of a disaster but Waab fail to help. Gain an Enemy. |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
2 |
26 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
29 |
Waab's ship is damaged, and Waab have to hitch-hike Waab's way back across the stars to the nearest scout base. |
3 |
29 |
Gain 6 Contacts. Gain 1 Enemies. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
30 |
Nearly killed. Owe 17,500 for medical bills. |
5 |
30 |
Became a Citizen (Worker). |
5 |
31 |
Waab befriend a superior in the corporation or the colony. |
5 |
34 |
Promoted to Citizen (Worker) rank 1. |
6 |
34 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
34 |
Retired at age 34. |
6 |
34 |
Continued as Citizen (Worker). |
6 |
37 |
Political upheaval strikes Waab's homeworld, and Waab is caught up in the revolution. |
7 |
38 |
Voluntarily left Worker |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
40 |
Waab accepted an offer of inducements to betray Waab's faith. Gain 310,000 in cash. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired. |
8 |
46 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
47 |
Birth or Death involving a family member or close friend. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |