Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Waldo Carr's work ends up coming home with Waldo Carr, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
21 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
2 |
24 |
Waldo Carr retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
25 |
Continued as Believer (Holy Warrior). |
3 |
26 |
Gained a contact. |
3 |
29 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
29 |
Continued as Believer (Holy Warrior). |
4 |
30 |
Waldo Carr faith is shaken. |
5 |
33 |
Continued as Believer (Holy Warrior). |
5 |
36 |
Waldo Carr aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
36 |
Became a Merchant (Free Trader). |
6 |
37 |
A sudden war destroys Waldo Carr's trade routes and contacts, forcing Waldo Carr to flee that region of space. |
6 |
37 |
Gain rebels as Enemy |
7 |
37 |
Became a Scout (Explorer). |
7 |
41 |
Gained a contact. |
7 |
41 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
41 |
Aging Crisis. Owe 60,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Scout (Explorer). |
8 |
43 |
Psychologically damaged by Waldo Carr's time in the scouts. |
9 |
43 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
43 |
Retired. |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
47 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |