Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Attacked by enemies and injured. |
1 |
19 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
1 |
19 |
Gain Enemy if Walker Boyd don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Voluntarily left Scavenger |
2 |
22 |
Became a Merchant (Broker). |
2 |
25 |
Make an unexpected connection outside Walker Boyd's normal circles. Gain a Contact. |
2 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
27 |
Make an unexpected connection outside Walker Boyd's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
Given advanced training in a specialist field |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Imperial trade restrictions force Walker Boyd out of business. |
7 |
41 |
Became a Rogue (Thief). |
7 |
44 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
45 |
Promoted to Rogue (Thief) rank 1. |
8 |
45 |
Voluntarily left Thief |
8 |
45 |
Became a Scholar (Scientist). |
8 |
46 |
Make a breakthrough in Walker Boyd's field. |
8 |
49 |
Promoted to Scholar (Scientist) rank 1. |