Lay Person Walker Grimaldi  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 52 M 1 (-2) 6 (0) 10 (1) 5 (-1) 5 (-1) 10 (1)16A55A
Thrifty
 
Skills
Admin 0
Art (Performing/Performer) 1
Art (Presentation/Write) 2
Carouse 0
Deception 1
Drive 0
Electronics 0
Gun Combat 0
Mechanic 2
Persuade 0
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 13
Merchant Merchant Marine Senior Crewman12
Agent Law Enforcement Corporal13
Believer Mainstream Believer Lay Person01
 
Name Type Affinity Enmity Power Influence Species
Marcella Egerton Enemy 0 4 1 1 Swanfeh (F/30)
Relationship redefined. Ally becomes an enemy.
Avery Fawns Enemy 0 3 0 1 Murrissi (M/63)
Hertha Carpenter Ally 2 0 1 0 Libert (F/69)
May Penn Rival 1 3 3 0 Dolphin, Imperium (F/29)
 
Term Age History
1 18 Became a Entertainer (Artist).
1 21 Works is especially well received and popular, making Walker Grimaldi a minor celebrity
2 22 Continued as Entertainer (Artist).
2 25 Gain a patron in the arts. Gain an Ally
2 26 Promoted to Entertainer (Artist) rank 1.
3 26 Continued as Entertainer (Artist).
3 29 Lost eye or limb. Owe 1,250 for medical bills.
4 29 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Moved to a new world.
4 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 33 Continued as Merchant (Merchant Marine).
5 36 Walker Grimaldi's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 36 Failed to qualify for Surveyor (Scout).
6 36 Submitted to the draft.
6 36 Became a Agent (Law Enforcement) with the new title Rookie.
6 38 Walker Grimaldi went above and beyond the call of duty.
6 40 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
7 40 Continued as Agent (Law Enforcement).
7 42 Birth or Death involving a family member or close friend.
8 44 Continued as Agent (Law Enforcement).
8 47 Nearly killed. Owe 15,000 for medical bills.
9 47 Became a Believer (Mainstream Believer) with the new title Lay Person.
9 49 Walker Grimaldi secretly provide religious rites for a dying leader or noble, although they do not share Walker Grimaldi's faith. Gain an Ally in the family and a Rival who disagrees with Walker Grimaldi's choice.
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