Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Thief (Rogue). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Ward Stewart do not know what happened to Ward Stewart. There is a gap in Ward Stewart's memory. |
2 |
21 |
Failed to qualify for Journalist (Entertainer). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
25 |
Scarred. Owe 5,000 for medical bills. |
3 |
25 |
Became a Agent (Corporate Agent). |
3 |
29 |
Given specialist training in vehicles. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
30 |
Go undercover to investigate an enemy. |
4 |
30 |
A revolution, attack or other unusual event throws Ward Stewart's life into chaos, forcing Ward Stewart to leave the planet. |
4 |
33 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
34 |
Established a network of contacts. Gain 3 contacts. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
41 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
7 |
41 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
45 |
Ward Stewart retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
45 |
Voluntarily left Missionary/Humanitarian |
8 |
45 |
Failed to qualify for Broker (Merchant). |
8 |
45 |
Switched to Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Ward Stewart's Contacts or Allies betrays Ward Stewart, ending Ward Stewart's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Returned to Believer (Missionary/Humanitarian). |
9 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
50 |
Retired at age 50. |