Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Warner Fuller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Became a Merchant (Broker). |
2 |
22 |
Make an unexpected connection outside Warner Fuller's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Broker). |
3 |
25 |
Find Ancient Technology. |
4 |
27 |
Continued as Merchant (Broker). |
4 |
31 |
Embroiled in legal trouble. |
5 |
31 |
Continued as Merchant (Broker). |
5 |
34 |
Given advanced training in a specialist field |
6 |
35 |
Continued as Merchant (Broker). |
6 |
38 |
Warner Fuller's business or ship thrives. |
6 |
39 |
Promoted to Merchant (Broker) rank 1. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
47 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
51 |
Promoted to Merchant (Broker) rank 4. |