Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Imperial trade restrictions force Wash Clubb out of business. |
2 |
20 |
Failed to qualify for Line/Crew (Navy). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
23 |
Wash Clubb foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
24 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
24 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
24 |
Continued as Navy (Engineer/Gunner). |
3 |
27 |
Good fortune |
4 |
28 |
Continued as Navy (Engineer/Gunner). |
4 |
29 |
Wash Clubb is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Wash Clubb as an Enemy. |
5 |
29 |
Switched to Merchant (Broker). |
5 |
30 |
Smuggle illegal items onto a planet. |
5 |
33 |
Forced to continue current assignment. |
5 |
33 |
Promoted to Merchant (Broker) rank 1. |
6 |
33 |
Continued as Merchant (Broker). |
6 |
35 |
Given advanced training in a specialist field |
6 |
37 |
Promoted to Merchant (Broker) rank 2. |
7 |
37 |
Continued as Merchant (Broker). |
7 |
41 |
Forced to muster out. |
8 |
41 |
Failed to qualify for Corporate (Citizen). |
8 |
41 |
Became a Drifter (Scavenger). |
8 |
43 |
Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
9 |
43 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
47 |
Wash Clubb aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
10 |
47 |
Became a Noble (Dilettante) with the new title Wastrel. |
10 |
49 |
Good fortune |