Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
Betrayed by a friend. One of Wash Paul's Contacts or Allies betrays Wash Paul, ending Wash Paul's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Spend time with an alien race. Gain a contact. |
3 |
23 |
Voluntarily left Scavenger |
3 |
23 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
3 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
27 |
Forced to continue current assignment. |
3 |
27 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
27 |
Continued as Believer (Mainstream Believer). |
4 |
31 |
Wash Paul refuse to secretly provide religious rites for a dying leader or noble, because they do not share Wash Paul's faith. |
4 |
31 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
5 |
31 |
Continued as Believer (Mainstream Believer). |
5 |
33 |
A notable academic consults with Wash Paul about a publication or documentary he is working on. Gain a Contact in academia. |
6 |
35 |
Voluntarily left Mainstream Believer |
6 |
35 |
Failed to qualify for Merchant Academy. |
6 |
35 |
Switched to Drifter (Wanderer). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Gain Enemy if Wash Paul don't already have one. |
7 |
39 |
Continued as Drifter (Wanderer). |
7 |
41 |
Survived a risky adventure but gained nothing. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
47 |
Voluntarily left Wanderer |
9 |
47 |
Became a Merchant (Broker). |
9 |
50 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |