Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Field Researcher (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Merchant (Free Trader). |
2 |
25 |
Make an unexpected connection outside Watson Lamb's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Imperial trade restrictions force Watson Lamb out of business. |
5 |
34 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
37 |
Became a Scout (Explorer). |
6 |
38 |
Spend several years jumping from world to world in Watson Lamb's scout ship. |
7 |
41 |
Continued as Scout (Explorer). |
7 |
44 |
Spend several years jumping from world to world in Watson Lamb's scout ship. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Scientist (Scholar). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
46 |
Betrayed by a friend. One of Watson Lamb's Contacts or Allies betrays Watson Lamb, ending Watson Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Entered Merchant Academy with the Business curriculum. |
9 |
49 |
Suffered a deep tragedy. |
9 |
49 |
Dropped out of the merchant academy. |
10 |
49 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
49 |
Retired at age 49. |