Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Scientist). |
1 |
21 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Scholar (Scientist) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scholar (Physician) with previous rank. |
2 |
23 |
Caught cheating in some fashion, advancing Wayman Watkins's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 |
23 |
An expedition or voyage goes wrong, leaving Wayman Watkins stranded in the wilderness. |
2 |
23 |
Gain an Enemy |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
Assigned to work on a secret project for a patron or organisation. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
32 |
Make a breakthrough in Wayman Watkins's field. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 3. |
5 |
34 |
Continued as Scholar (Field Researcher). |
5 |
36 |
Make a breakthrough in Wayman Watkins's field. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 4. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
39 |
A disaster leaves several injured, and others blame Wayman Watkins, forcing Wayman Watkins to leave Wayman Watkins's career. Gain a Rival. |
6 |
39 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
39 |
Failed to qualify for Artist (Entertainer). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
43 |
Amnesia. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
47 |
Find valuable salvage. |
8 |
47 |
Promoted to Drifter (Scavenger) rank 2. |
9 |
47 |
Continued as Drifter (Scavenger). |
9 |
49 |
Offered job by a patron. Now owe him a favor. |
9 |
51 |
Promoted to Drifter (Scavenger) rank 3. |