Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Wayne Bailey's work ends up coming home with Wayne Bailey, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
34 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Citizen (Colonist) rank 3. |
5 |
34 |
Voluntarily left Colonist |
5 |
34 |
Failed to qualify for Corporate Agent (Agent). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
6 |
38 |
Became a Merchant (Broker). |
6 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Broker) rank 1. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
46 |
Gained a contact. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
50 |
Given advanced training in a specialist field |
8 |
50 |
Forced to muster out. |